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A mouse-driven idle farm manager. You organise the space, choose the crops and assign the jobs. The bots plough, plant, water, harvest and deliver, even while the game sits in the background.

22 crops · 1 clearing · Since 2026 —
Platform
macOS · Windows
Engine
Godot 4
Crops
22, unlocked in sequence
Status
Playable build, in progress

A new farm begins with nobody in it: a clearing in the middle of the wild. Build the first house and your first farmer walks out of the door. From then on, the game is about deciding, not clicking.

Plots repeat on their own. Areas act like districts with their own team, irrigation and priorities. Twenty-two crops unlock one after the other, feeding a mill, a bakery and a kitchen, and the warehouse sells the surplus by rules you write.

Bots have energy, skills and homes. Rain waters the fields for you. Research trees unlock better routes and tools. It is built in Godot with a warm pixel-art world, and the interface is being redrawn to belong to it.

  1. 01

    Decide, don’t click

    Drag to plant, set a routine, walk away. Plots replant themselves and bots pick the nearest useful job.

  2. 02

    Areas and teams

    Districts with their own crew, irrigation and priority. Copy a configuration from one area to the next.

  3. 03

    A production chain

    Wheat to flour to bread. Carrots, potatoes and pumpkin to soup. Fish and potato to broth. Targets and reserves keep it flowing.

  4. 04

    Weather and energy

    Rain waters the fields and clears the queue. Bots tire after forty actions, sleep at home and come back.

  5. 05

    Orders and research

    Deliveries that pay, investments that unlock, and an evolution tree for routes, housing and tools.

  6. 06

    Saves that survive

    Several farms per player, with rename, delete confirmation and compatibility across versions.

Preview drawn with the game’s own sprites: Cute Fantasy RPG by Kenmi, used under its premium licence.